![]() ![]() At one point we tried showing a player all the different targeting options, but it was incredibly overwhelming on the HUD. The Necromancer prioritizes corpses more than other classes do. Additionally, the priorities are tweaked by class. To address this, with a thumb stick on the controller, we are continually examining the playfield with an enormous cone, and prioritizing targets at many levels, including monsters, items, objects you can interact with, different players, your corpse, and more. This means you don’t have a way to direct the game on what to target and attack. The next substantial contrast when not having a mouse is not having cursor. This was imperative for looting, however more on that later. We went with a toggle as it preserved the conscious decision of opting to walk rather than run. Walking gives your character better stats in the game, so it was critical we made it simple for players to control this. We wanted to have this framework work in parallel with players’ assumptions that when you push the thumb stick a bit, you move a modest amount, and when you push it as far as possible, you move at maximum speed. At the point when your stamina drains, you can no longer run. ![]() This implies that there are two methods of movement, walking and running. Beyond determining where to go, you also need to determine how fast you go. With this freedom of movement, it’s easier to avoid attacks from enemies. An example of this is a player now being able to run their character into a wall or move against collision objects. For this to work, we turned off the game’s pathfinding on console and as a result, players can now travel the places the game would have never guided you before. So, the player, rather than the game, will direct where the character moves. When playing on a controller, movement is bound to the thumb-stick. Here's an excerpt to get you started: Movement on Controller ![]() And with that in mind, we get this here developer blog that highlights the game's console features, as well as some of the challenges of making it work on a controller. When Diablo II: Resurrected launches on September 23, 2021, you'll be able to play Blizzard Entertainment's remaster not only on PC, but also on your Xbox, PlayStation, and Nintendo Switch consoles. ![]()
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